2016年08月31日

Albion Online: Confused as to its own identity

Current state of the map, starting zones, and where the real game lives.
I have really enjoyed my introduction to the game. I've enjoyed the gathering / crafting focus of the game and the discovery of dungeons, etc.

HOWEVER, I've come to realize that these starting zones have nothing to do with the *real game* which lives in the black zones. I find this discouraging, because, as I've already stated, I was encouraged to make decisions that effectively wasted my time and Albion Online Gold... Having an island in a green city seems silly now. I can never access it if I move to a black city, I can never move it. I can only throw it, and my t5 buildings away and relocate. Is this truly what is intended? More punishment for being new?

The game seems really confused as to its own identity. Is this a hardcore pvp game (as represented by black zones) or more of a fun for everyone kind of game as the green zones represent? Is the intent to take pvers and gradually expose them to hardcore pvp and thus "convert" them? Because that will never happen... Personally, I like to keep pvp consensual. I don't want to gank someone who doesn't want to/ isn't ready (in terms of gear and being awake). Many games have pvp zones such as the black zones, and safe zones such as the green zones. I don't think I've played one, though that requires you to visit the hardcore zones to craft the gear you need more albion online gold shop to be viable in the hardcore zones (well, I have, of course, but not games that have "safe zones" as well). I'm all for hcpvp. I'm definitely against forcing players into hcpvp at an obviously intentional disadvantage

the "royal" zones really supposed to be our home bases? If so, why is travel to the high level zones so difficult? I can understand not wanting people going to a black zone, gathering an ox load and teleporting home, but just to get to a black zone from where my home base is requires a long, boring ride to the place where I can teleport TO the black zone. That is... well, that is discouraging pvp, IMO

Red zones... I'm unsure what they are supposed to be. All I know is that they are high tier gathering zones in which you must be wearing good gear and traveling in a group to avoid losing everything you own. Okay, I'm cool with that -- there should be a risk/reward component to high level materials, but is T5 the right place for this?
I'd suggest that full looting should happen at a more appropriate level (say the minimum level of being viable in a black zone...), otherwise, you are just putting another imposition in the way of albion online gold market. I have to get to t5 to be viable in the zones I need to farm to be viable in the zones where the real game occurs?

*caveat here: I haven't seen gameplay in the black zones. I've been told to go there as I am equipped means I better be a good crafter who isn't attached to my horse... that I have absolutely no hope of survival there. Okay -- it's only been a week and a half, I'm cool with that, but it's hardly sandbox, then, is it?
posted by uffxiv at 14:45| Comment(0) | 日記 | 更新情報をチェックする
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