2016年08月19日

Resources are scarce in Albion

Not so much the case when resources are scarce. Toppled with the fact that resources will always be worth more than the crafted items on the market because there's a much higher demand for them. In fact what Mad_Miranda says is more so true, because the casual gatherers or crafters will be bored when they cannot gather materials due to scarcity or craft items because they can't make any money.

What if i told you i am a casual? once in a blue moon i play for 6 hours straight but normally i only log in to look at the AH and care for my albion online silver farming.My point is: There is not a lot to do for a player with only a handful of hours a week, and the only reason i still login is to help my guild with food.SI has a huge challenge in front of them, the idea of a NEW elitist game with player based economy is a really hard one to implement and i wish them luck.

So you don't want to travel and want more LP and want to be equal to players that play longer and you don't want them to keep balancing stuff and then the game is boring after T5. I'm not going to even say it... Devs there you go keep changing for the want it easy crowd and in the end you will get his complaint from many.

Between caring for your farm and some gathering sessions, a real casual player would be already spend a couple of hours of diversified content (not mentioning the time marketplace can suck if you are interested in it), as the game progressed they will launch other activities and expand what can be already done to the new levels. There is definitively a decent time sink for true casual players to start with especially if they are new to Buy Albion Online Silver for the game once it launches. Not just talking about players who already have been playing alphas and betas and know a lot of the game, people who have been backed the game since alpha are not really casuals, even if they play 1 hour a day. The casual players I'm talking about are those who probably have been aware of the game in the last few months or that will even start on release for the first time looking at the app store highlights, and therefore between the time to learn, and the actually time available, they won't be that far into the game even after months, and likely they will never ever reach T8 or truly care to get that far.

I'm not saying SI needs to cater those people specifically with full attention, I mean there should be a place in the world for them and give the opportunity to enjoy the experience, while the more hardcore pvpers will pvp all day. It's a balance that SI needs to work on if they want to expand their playerbase and the imposed mobile limitations in a fruitful way, beyond supporting mobile devices just for the sake of it.
posted by uffxiv at 15:49| Comment(0) | 日記 | 更新情報をチェックする
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