2015年09月29日

Id "like" to have an i200 FFXIV DRK right now but since I also "like" to play DRG

Id like to have multiple jobs geared in viable gear so I'm not forced to have the illusion of the ability to play multiple classes. People (and SE) seem to have ffxiv gil this delusion that the entire game will die and nobody will play and everybody will just no life until they die at their desk from lack of sleep/food/water if they removed the tomes cap. I've been playing this game through out that whole two years and I've hated the cap for two years.

Considering it takes 4 hours of running dungeon to get 450 tomes. No. %90 of the player base would not have their full sets in 1 day.

As I stated above it would take 40 days at 3 hours per day of farming tomes in order to gear out every single job. Thats 40 days of absolutely nothing but dungeons for your average player.

Id "like" to have an i200 DRK right now but since I also "like" to play DRG, I have them BOTH at i190.

Id "like" to play a healer... but frankly I just don't want all 3 of my classes stuck below 20 ilvs.

I leveled a tank for faster que times. Maybe thats what the crying DPS should do if they don't like it... oh wait... its kinda pointless tanks to the caps since you'll have two gimped classes so you may as well just stick with running as a DPS.

Well people love to argue "there's so much to do in this game!".

So maybe once they gear up their 1 or 2 jobs they should do those other things.

The caps hurt the community as a whole already. Nothing bad would come from atleast increasing the cap. The way it is now is stupid. You can't even get 1 piece of gear per week because you're 45 tomes short.

Why should I basically be punished for rolling multiple jobs in a UFFXIV game that supposedly encourages you to do so.

Had to go away for a week? Sorry you're now a week behind for the rest of your play time in the current content because you didn't cap.
posted by uffxiv at 00:09| Comment(0) | 日記 | 更新情報をチェックする

2015年09月15日

There will be FFXIV dps checks again

I've never understood why tanks needed either two sets of accessories, or pentameld.

Don't see healers needing pentamelded accessories with int to be able to do some dps, or a monk needing mind for their self heal, maybe give some strength to all vitality accessories like they did for accuracy on healer gear, before they took all that away.

there will be dps checks again. devs fail at thinking outside the box currently sadly. also funny fact : tanks are basicly the only class that doesnt get FFXIV Gil a dmg boost from thier MAIN stat which is vita. if they would just switch tank damage to be calculated from vitality instead of str this wouldnt even be a issue at all^^

but the devteam probaly is not smart enough to see that :/ devs always fail to see such options on mmos most the time. they are as i like to call it "blind" to such things. but not on purpose.

and yes currently fending may aswell not exsist anymore. aslong as dps checks exsist and vit doesnt help with incoming damage mitigation this wont change. the devs HAVE a few ways to handle this but i doubt they even consider it a problem at all. tanks have been given the middlefinger again when it came to chestpieces for example and pants. war and drk eso pants suck royally and the only altanative to em is : RIGHT FINAL TURN DROP CHEST AGAIN 3rd time in a ROW. while the easy to get savage parts like gloves belt and shoes SUCK and esos are better. thats a big middlefinger to tanks again. you basicly dont get a reward from savage until you beat a3s as a tank which is very bad design. (not counting str accs. these are BIS mostly from savage)

also DELETE parry from the game. it became even more useless with HW (seriously which idiot tought of this in the first place? its not like parry was any good before) so just remove it and replace with a form of mitigation that doesnt rely on RNG to work or just flat remove it from UFFXIV gears alltogether.
posted by uffxiv at 23:28| Comment(0) | 日記 | 更新情報をチェックする

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