2016年08月31日

Albion Online: Confused as to its own identity

Current state of the map, starting zones, and where the real game lives.
I have really enjoyed my introduction to the game. I've enjoyed the gathering / crafting focus of the game and the discovery of dungeons, etc.

HOWEVER, I've come to realize that these starting zones have nothing to do with the *real game* which lives in the black zones. I find this discouraging, because, as I've already stated, I was encouraged to make decisions that effectively wasted my time and Albion Online Gold... Having an island in a green city seems silly now. I can never access it if I move to a black city, I can never move it. I can only throw it, and my t5 buildings away and relocate. Is this truly what is intended? More punishment for being new?

The game seems really confused as to its own identity. Is this a hardcore pvp game (as represented by black zones) or more of a fun for everyone kind of game as the green zones represent? Is the intent to take pvers and gradually expose them to hardcore pvp and thus "convert" them? Because that will never happen... Personally, I like to keep pvp consensual. I don't want to gank someone who doesn't want to/ isn't ready (in terms of gear and being awake). Many games have pvp zones such as the black zones, and safe zones such as the green zones. I don't think I've played one, though that requires you to visit the hardcore zones to craft the gear you need more albion online gold shop to be viable in the hardcore zones (well, I have, of course, but not games that have "safe zones" as well). I'm all for hcpvp. I'm definitely against forcing players into hcpvp at an obviously intentional disadvantage

the "royal" zones really supposed to be our home bases? If so, why is travel to the high level zones so difficult? I can understand not wanting people going to a black zone, gathering an ox load and teleporting home, but just to get to a black zone from where my home base is requires a long, boring ride to the place where I can teleport TO the black zone. That is... well, that is discouraging pvp, IMO

Red zones... I'm unsure what they are supposed to be. All I know is that they are high tier gathering zones in which you must be wearing good gear and traveling in a group to avoid losing everything you own. Okay, I'm cool with that -- there should be a risk/reward component to high level materials, but is T5 the right place for this?
I'd suggest that full looting should happen at a more appropriate level (say the minimum level of being viable in a black zone...), otherwise, you are just putting another imposition in the way of albion online gold market. I have to get to t5 to be viable in the zones I need to farm to be viable in the zones where the real game occurs?

*caveat here: I haven't seen gameplay in the black zones. I've been told to go there as I am equipped means I better be a good crafter who isn't attached to my horse... that I have absolutely no hope of survival there. Okay -- it's only been a week and a half, I'm cool with that, but it's hardly sandbox, then, is it?
posted by uffxiv at 14:45| Comment(0) | 日記 | このブログの読者になる | 更新情報をチェックする

2016年08月29日

Albion Online: Let's Cripple Some Horses

In an upcoming patch the new travel changes will be implemented making it much harder to catch mounted people. My feedback/suggestion is this is acceptable, but only if it is balanced. Right now it's really easy to get away and remount after being dismounted by only 1 or 2 people. If it's going to be harder for me to catch a person then it only seems right that it would also be harder for them to get away once I have caught them. I'm not talking a big change because I understand part of the intention of the travel changes are so that people are more likely to travel into the black zones (doubt it zergs are the issue it's already easy to get away from small groups.)

I propose the idea of crippling a person's horse. It's pretty simple if I knock you off your horse a person shouldn't be able to get more Albion Onlibne Gold and remount for 5 minutes (the specific time would be up for debate of course) because I broke that suckers legs. People would still have the option to chose to dismount themselves at the cost of their cooldowns, but you know that'd be stupid. Maybe even with the new mechanic of letting the horses stay in the world if I attack your horse in the world I can cripple it that way as well or even trash it.

I also propose knocking a person of their mount counts and them entering into combat preventing a person from zoning through. So this would not work if a person was already on foot and you attacked them, but if you actually dismount them. They could get around this by dismounting themselves I think that'd just be a good tactic. This would encourage the use of war horses more albion online gold for sale. It would also be heavily opposed by many people, but I'm for it.

- the new mount speed will be buffed as long you are not under attack
- you will be able to reach the buffed traveling speed if you mount up and do not get attacked for 5 seconds

If two player can not catch up with one, then maybe you should change some of the uber dps and self support skills to movement skills/spells and CC skills spells. Well, but in this case probably you can end up in a inverse position, since your build will be mobile, have good cc but maybe lacking at dps....thanks god it works like that! Lets hope that the game will never reach a stage when a build can be the most slayer kind do to dps and he will be able to cc and move around better than all others.
posted by uffxiv at 12:34| Comment(0) | 日記 | このブログの読者になる | 更新情報をチェックする

2016年08月27日

Albion Online: It's the other way around

One character per account is absolutely no fix what so ever, if you think about constructively for even one second you realise you could just make a new account instead which is exactly the same thing since even the premium is character bound and not account bound.

The absolute fix for this is just removing the LP thus the alt doesn't serve the same purpose, because it's way easier to just level on your main with alot of fame than start a new character with no fame who can't even ride a mount.

Then alt character only serve following purposes
1. Island -> Farms on the island, still multiple accounts is possible to do the same.
2. Scouting -> only possible on a different account so one character per account does nothing.
3. Holding onto Albion Online Items -> same as above

Its the other way around. As you said, Casuals (like me ) rarely have any use for alts. Now, large guild buy sub for the 3 characters, they only use one to gain fame for that one, while the other 2 char will be gaining LP. They are progressing 2 characters without doing anything, by only paying for the sub. These players can sustain themself cause they now have 1 char for pvp/pve, 1 char for gathering/refining and 1 char for farming and crafting.

These people will not have any need to buy anything from the market. Now, lets say that most players use this method. What will happend? Most players then would be able to sustain themself with no need to buy anything from the albion online gold market. In the beta we dont see this because not long time has passed, but after a few months, the economy will break. LP is a problem when there is alts.

Now, alts will never be removed, cause a lot of people would get angry.
Also, LP wont be removed because thats how the devs will be making money. So, the best option is one that satisfy both us the players and the devs. Making LP obtainable from quest and dungeon wont give any advantage to large guild/zergs because quest can be easily done alone, same for dungeons that can be easily done alone(while gaining fame for combat). This will atleast make those who abuse this system to have to work for it, instead of just getting LP for doing nothing.

There will never be a balance. If you balance it for those who prefer large guilds, then the solo players will be affected. If you balance it for solo players, then large guild will be affected. The devs will abviously balance the game for large guilds, cause those are the ones buying subs for all their chars and buyng lots of gold, so they = money.
posted by uffxiv at 14:18| Comment(0) | 日記 | このブログの読者になる | 更新情報をチェックする